Rules of combat
The fight is your first lesson in land of Odom.
The hero has 4 basic stats， HP、ATK、CRIT、DODGE.
The numerical attribute represents the health of a hero，hero is green，enemy is red. It will reduce when the hero is under attack, if HP turns to 0, the hero will die.
The damage is caused by the hero‘s attack stats and skill.
Crit represents the hero's critical hit probability. The damage + 100% when it works. Some hero have higher damage because of skills.
Dodge represents the probability of dodge when receiving an attack. The damage is 0 when you avoid the attack.
Each hero has different advantages, which will affect the growth of the hero. You can click i to view the hero's stats.
Stand at the front of the line and be closest to the enemy. It is most vulnerable to enemy attack in the battle, so it usually acts as the front row to bear damage for the team.
Stand at the back of the line and farthest from the enemy. When there is a front row, it is not easy to be attacked by the enemy, so it usually plays an output position in the team.
There is also a role in the battle. He stands in the middle of the team, that is death.
In combat, each character gives priority to attacking the nearest enemy. If the position of the team changes, the character will call the enemy again.
Deals damage only to a single target.
Damage to small range targets:
☝️ When the enemy's lineup is "Melee + intermediate distance ATK +Ranged ATK", a small-scale attack can hit the enemy's role of "Melee + intermediate distance ATK"
☝️ When the enemy's lineup is "intermediate distance ATK + Ranged ATK", a small-scale attack can hit the enemy's "intermediate distance ATK + Ranged ATK" role
☝️ When the enemy's lineup is "Melee + Ranged ATK", a small-scale attack can only hit the enemy's "Melee" role
☝️ When the enemy's lineup is "all melee / all intermediate distance ATK / all Ranged ATK", a small-scale attack can hit all enemy characters
Damage to a wide range of targets: usually damage to all enemy characters. (except for some occasions where stations are extremely scattered due to factors such as repulsion)
In the arena lineup selection interface, you can adjust the team's position in battle.
As shown in the figure, the role of position 1 will stand in the front row of the whole team, so we should put the melee role in position 1 .
⚠️ Be careful not to put the remote character in position 1 , because the lineup of the team led by the remote character may be compressed in the process of seeking the enemy, resulting in the enemy's small-scale attack, which can hit our back role.
Select the role to replace 👉 Choose the role to play 👉 Complete lineup change
Transpose 1 and 2 as shown in the figure:
Click 2 👉 Option 1 👉 1 and 2 complete transposition
There are three abnormal states: poison, terrorize and taunt.
At the same time, only one status effect can exist, and the new status effect will overwrite the old one.
Therefore, sorceress can restrain the enemy's strong blood returning lineup, such as priests and dancers.
Therefore, the Warlock can compress the enemy's lineup so that a small-scale attack can hit the enemy's back row.
Therefore, Guardian can effectively protect their front row roles and are very friendly to the lineup of many front rows.
Repulsion is to attack the enemy and make it move backward. In this way, the enemy's lineup can be compressed, making the enemy's close combat and closer to the long-range character. In this way, the use of small-scale attacks can hit the enemy's back role.
As shown in the figure, Death knocks back the front row of the other party from position 1 to position 2
The Blademaster can resist the Repel effect.
Stun can temporarily stop the enemy's attack.
⚠️ Stun is not a status effect, so it cannot be relieved by the priest's skin "magic Doll" and the Lancer s skin "Valkyrie" .
Buff is the gain effect, and the icon is green; Debuff is the benefit reduction effect, and the icon is red.
The influence degree of buff and debuff is represented by the corner mark in the lower right corner of the icon, and corner mark 1 represents 10%.
If you increase CRIT hit by 30%, it means
The influence of the same kind of buff and debuff can be superimposed. We use a time axis to explain the superposition rules of buff and debuff 👇
What role skills can generate buff and debuff?
☝️ Assassin skin "black wolf Princess" skill: Increases damage by 75%
and reduces damage by 33%.
☝️ Dancer skin "brilliant fantasy" skill: Increases attack speed by 35%.
☝️ Dancer skin "thorn rose" skill: increases critical hit by 25%.
☝️ Dragon Knight skill: increases dodge by 40%.
☝️ Priest skin "flower marries Al" skill: increases the damage taken by the target by 80%.
☝️ Shield guard skill: reduces the attack speed of the target by 20%.
☝️ Shield guard skin "giant god" skill: increases the damage taken by the target by 20%.
☝️ Wizard skin "sealer" skill: Increases damage taken by the target by 10%.
☝️ Witch skin "red witch" skill: reduces the target's Dodge by 40%.
☝️ Gladiator skin "silent wise man" skill: reduces the target's critical hit by 15%.
☝️ Meow Star Skill: Increases attack speed by 100%.
☝️ Death skin "madman" skill: attack speed increased by 60%.
So far, you have a basic understanding of combat. Go to Odom to test your learning achievements.